A downloadable extended zine

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video games have been queer is an extended zine circling and circling around my thoughts on games and queer theory that functions as both information transmitter, manifesto, and catalog of my own related work. I've been hammering away at this text for almost two years. 

I contextualize a lot the work I've made between 2016 - 2021 in order to expound on this notion that 'games have been queer,' appropriated from Bonnie Ruberg's "Video Games Have Always Been Queer" (an idea that I both cherish and would like to build on/challenge).

Ruberg’s statement is more definitive than mine – it’s not that I’m not confident, but my sweaty grip on this queer lens sure is trembling, man!

From the intro:
Video Games are only as queer as their players. Video Games are only as queer as their makers. Queer players and makers have always existed. “Queer” does not equal gay sex but a “challenge to dominant beliefs about pleasure and power.” (Bonnie Ruberg)

32 pages.

Want print copies or you are from an archive?

Can't afford the price? Just want to say what's up?

Email me at nilsonthomascarroll @ gmail.com (◕‿-)

This book is part of my MFA thesis at Visual Studies Workshop. (2021)

https://nilsoncarroll.com/projects/videogameshavebeenqueer.html

Purchase

Buy Now$4.20 USD or more

In order to download this extended zine you must purchase it at or above the minimum price of $4.20 USD. You will get access to the following files:

video games have been queer.pdf 10 MB
video games have been queer (small) 10 MB