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Skincare RPG made for the Vextro Slime Wave Collection (12/23)

Made with RPGMaker MZ
Play time: 20-30 minutes

There’s a scene in Dragon Quest Builders 2 where you’re in hell and you help some monsters build a church (DBQ2 is a game about faith), and then they help you build a dune buggy. As you drive around hell with them, their bodies clip in and out of the buggy and through each other and your body, too - it might be easy to mischaracterize DQ as a game about good versus evil, but it’s about something much subtler, it’s about going outside and staring into a patch of grass for 30 hours.

I've been thinking about Heal Slime at least since April, but I put this game together in about two weekends in early December 2023. I have a very complicated relationship to "slime." Slime is the first monster from Dragon Quest, it's the queer slime I become when I melt into a puddle and drain into the margins, it's the dozens of slime products I put on my body before realizing they're not helping (90% of the time).

It's the formless ooze that sticks between dreams and games and parties.

Last summer, I became really sick (sicker than usual), and this is a hole I continue to dig myself out of. I've spent way too much time writing searches like "[skincare product] + sensitive skin + reddit," wayyy more time than I spent making this game. 

I wanted to make a robust RPG where instead of Etrian Odyssey-like strategic combat, you would have to figure out a balance of heal/body/products/time. My body and schedule are often at odds, how and when I can take a shower, what sort of food I can eat, what sort of climate I am in and for how long. The water in my sink is too harsh for my face, but I have to wash it. I'm fucking freezing but the hot air will dry out my whole body. I drink gallons of water, but I feel more dehydrated? I just want to eat spicy Korean food, I just want to hang out near the lake. I want to go to shows that have fog machines...

 

I wasn't interested in making a game where the slimes get sacrificed or something really dire happens, or make a critique on killing weak slimes to amass power. The slimes in games are actors, and are my friends. The slimes in Heal Slime like to chill, help others, play games, and meditate. I ended up making a short puzzle/adventure game that is about spatial relationships and looking around. 

It was my first project in RPGMaker MZ - I enjoyed using the updated MZ. Hopefully everything worked out okay... I would like to have an in-browser version up as well. Heal Slime is included in and made for the Vextro Slime Wave Collection: https://itch.io/c/3870078/vextro-slime-wave

Maybe I will end up making a self-help RPGMaker trilogy, lol...

As always, feel free to reach out with questions/glitches/secrets < 3


Plugins: 

MZ3D by CutieVirus
MessageCore by VisuStella

Music:

Frederic Lardon - "Sous le soleil du capitalisme," "Ta gueule," "dance dance fragile" via loyaltyfreakmusic.com


StatusReleased
PlatformsWindows, macOS
Rating
Rated 5.0 out of 5 stars
(11 total ratings)
Authornilson
GenreAdventure, Puzzle
Tags3D, Cute, Exploration, Gay, RPG Maker, Short, Slime, Story Rich, weird

Download

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Click download now to get access to the following files:

heal slime_win.1.01.zip 117 MB
heal slime _mac.1.00.zip 238 MB

Comments

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(1 edit)

now i think of this every time i hear town 1. very cute & touching with a subtle relatable melancholy! they work so hard for us...

Found 16/16 slimes! Love the poetry of the different slime descriptions intermingling with the dreams, and the gorgeous thoughtful maps. This was really really lovely nilson.

nice game..

how wonderful and sweet! i loved how silently the dreams faded in and out again and how they made me feel so close to the person who is sleeping ~*

I got stuck here, the door exit put me in a place where I couldn't get back to my boat.


Other than that, love the game, great vibes, great aesthetic, awesome use of the 3D, very cute, very enjoyable :DDD

Truly excellent, love the combination of elements here, the story, cute slimes, fun collecting gameplay and an aesthetic that rly is a joy. rly good.